![]() They are built for working with phones like iPhone 6, or iPhone 6+ or tablets, while smaller phones are better suited to the touch controls with context sensitive actions.Īlex Nichiporchik of tinyBuild wrote a post explaining it further, which is also an interesting look into how controls influence game design, as you see the choices they made. Originally, their goal was to design the game around gestures and tap controls on mobile, but they found that on bigger phones and tablets it felt too imprecise and lacking in control, which is why they implemented the virtual buttons as well. ![]() ![]() Party Hard Go uses both touch controls and virtual buttons in play, and featured further optimizations to the game's code base. Choose Solid color and then select a color. Choose Picture and then select or Browse for a picture. Under Background there is a drop-down list. ![]() In Background settings, you will see a Preview image. The other announcement that tinyBuild made this past week around Party Hard is that it will be coming to iOS and Android later this year as Party Hard Go (all mobile games are required to have Go nowadays it appears). Type background and then choose Background settings from the menu. ![]()
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